
Step back into a dark period in our past, when frenzy and paranoia dominated peoplesâ perception of âthe otherâ, driving communities across Europe to take the most extreme measures against their fellow man⊠or woman, as history would have it.
Burn the Witch is a game of social deduction where players are divided into two factions (zealots and sympathizers), which are pitted against each other in a bid for survival. Players represent houses, comprised of two to four villagers, one or more of whom may be a witch. The zealots win by uncovering the identity of all witches in playâa discovery made only through fire. The sympathizers win by keeping the witchesâ identities hidden. With witches forming a small minority, the sympathizersâ only chance for success depends on their ability to employ cunning and misdirection as they seek to outwit the other players by turning the zealotsâ xenophobia and pyromania back onto themselves.
The game typically goes for 45-75 minutes and concludes when either every witch in the village has been uncovered or enough innocents have been wrongly condemned that the witch hunt is called off, and the sympathizers win.
âdescription from the designer