
At the head of a secret service, you use your spy satellites (tokens of your color) to coordinate attacks on targets that you designate to your agents :
One or more of your agents can attack a target only if your satellites lets you see both agents and target.
When players have had them all, the number of captured aims agreed early in the game (2 to 5 on the 5 available), it ends. You can add the capture of the Dark Agent as a further condition endgame.
The player accumulating the most points wins. He adds the points of his agents still on the theater of operation. Also note that each time a player wins an aim, he takes the bonus +3 token to its previous owner.