
Solo wargame about commanding a German Air corps during WW2
Set in the middle of the Second World War, Fliegerkorps is a solo PNP wargame of operational air command during the Second World War. You take control of a German air corps (Fliegerkorps) and attempt to sustain effective air operations across one of three historical campaigns: the Battle of Britain (1940), Operation Barbarossa (1941), or the Mediterranean Theater (1942).
Before the campaign begins, you assemble your Fliegerkorps by selecting a small force of aircraft and a commanding officer. Each turn generates a Mission that demands an immediate response, from intercepts and ground strikes to naval patrols, while rare Campaign Missions represent major operations that can decisively shift the course of the war at significant cost. Aircraft launch, take losses, and cycle through refit as fuel, time, and maintenance run short. Missions and random events force constant adaptation, while Air, Land, and Sea campaign tracks quietly reshape the war if neglected. Each turn reshapes the balance of the campaign. Victory is earned by sustaining operations, absorbing losses intelligently, and maintaining momentum until the campaign breaks in your favor, or breaks you.
—description from the designer